Dana’s grandfather raised her after her parents were killed on a hunting trip by a grizzly bear.  He didn’t believe in treating her any
different simply because she was a girl, so she learned early to push herself physically as well as mentally.
Dana’s family has long served their tribe as shamans, though her grandfather was considered by many to have broken tradition by
studying medicine at the White Man’s University.  He began training Dana at an early age to follow the same path because he sensed
the power in her, even as a child.  Through his stories and games, she learned much more than just the history of her people, she
learned the way of the Earth.
At the University she graduated at the top of her class with much hard work, and determination to learn Medicine like her
grandfather before her.  At times, she still feels she has to prove herself to those in the tribe who say learning the white man’s
medicine is wrong.
Dr. Dana Morningstar
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Val Char Base Cost
15 STR
18 DEX
15 CON
12 BODY
18 INT
13 EGO
16 PRE
16 COM
06 PD
04 ED
04 SPD
10 REC
40 END
30 STUN
09" RUN
05" SWIM
03" LEAP
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Disadvantages Pts
Normal Characteristic Maxima  0
Psychological Limitation Code against Killing: (Very
Common, Total)  25
Psychological Limitation Overconfidence: (Common,
Moderate)  10
Psychological Limitation Honorable: (Common, Strong)  15
Distinctive Features Lakota: (Concealable; Noticed and
Recognizable; Detectable By Commonly-Used Senses)  10
Watched by Grandfather : 11- (Mo Pow, Watching)  10
Watched by Tribe: 8- (As Pow, PC has a Public ID or is
otherwise very easy to find, Watching)  5
Custom Disadvantage The Unknown  15
Enraged When people are killed: (Common), go 8-, recover
14-
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Pts.  Skill/Perk/Talent/Power END
6   Spell of Wounding: Energy Blast 4d6 (20 Active Points);
Requires A Magic Skill Roll (-1/2), Extra Time (Full Phase,
-1/2), Increased Endurance Cost (x2 END; -1/2),
Incantations (-1/4), Gestures (-1/4), Religious Restrictions
(-1/4), Concentration (1/2 DCV; -1/4)  4
3   Healing BODY 1d6 (10 Active Points); Requires A
Magic Skill Roll (-1/2), Extra Time (Full Phase, -1/2),
Increased Endurance Cost (x2 END; -1/2), Incantations
(-1/4), Gestures (-1/4), Religious Restrictions (-1/4),
Concentration (1/2 DCV; -1/4)  2
6   Minor Healing BODY 2d6 (20 Active Points); Requires
A Magic Skill Roll (-1/2), Extra Time (Full Phase, -1/2),
Increased Endurance Cost (x2 END; -1/2), Incantations
(-1/4), Gestures (-1/4), Religious Restrictions (-1/4),
Concentration (1/2 DCV; -1/4)  4
11   Major Healing BODY 4d6 (40 Active Points); Requires
A Magic Skill Roll (-1/2), Extra Time (Full Phase, -1/2),
Increased Endurance Cost (x2 END; -1/2), Incantations
(-1/4), Gestures (-1/4), Religious Restrictions (-1/4),
Concentration (1/2 DCV; -1/4)  8
13   Exalted Healing BODY 6d6 (60 Active Points); OAF
(Altar of Healing; -1), Requires A Magic Skill Roll (-1/2),
Extra Time (Full Phase, -1/2), Increased Endurance Cost
(x2 END; -1/2), Incantations (-1/4), Gestures (-1/4),
Religious Restrictions (-1/4), Concentration (1/2 DCV; -1/4)  
12
11   Cure Disease 17d6 (51 Active Points); Extra Time (1
Turn (Post-Segment 12), -1 1/4), Requires A Magic Skill
Roll (-1/2), No Range (-1/2), Increased Endurance Cost (x2
END; -1/2), Gestures (-1/4), Incantations (-1/4),
Concentration (1/2 DCV; -1/4), Religious Restrictions (-1/4)  
10
11   Neutralize Poison 17d6 (51 Active Points); Extra Time
(1 Turn (Post-Segment 12), -1 1/4), Requires A Magic Skill
Roll (-1/2), No Range (-1/2), Increased Endurance Cost (x2
END; -1/2), Gestures (-1/4), Incantations (-1/4),
Concentration (1/2 DCV; -1/4), Religious Restrictions (-1/4)  
10
1   Detect Magic A Single Thing 13- (Sight Group) (3 Active
Points); Requires A Magic Skill Roll (-1/2), Extra Time
(Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Costs
Endurance (Only Costs END to Activate; -1/4),
Concentration (1/2 DCV; -1/4)  1
14   Regain Health REC 4d6 (40 Active Points); Requires A
Magic Skill Roll (-1/2), Extra Time (Full Phase, -1/2),
Incantations (-1/4), Gestures (-1/4), Concentration (1/2
DCV; -1/4)  0  
5   Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block,
Abort    
3   Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block,
Target Falls    
3   Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike,
Target Falls    
4   Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge,
Affects All Attacks, Abort    
3   Animal Handler 12-    
3   Breakfall 13-    
3   Bureaucratics 12-    
3   Climbing 13-    
3   Combat Driving 13-    
3   Combat Piloting 13-    
3   Computer Programming 13-    
3   Concealment 13-    
3   Conversation 12-    
3   Forensic Medicine 13-    
3   Scholar    
4   1) KS Medicine (5 Active Points) 15-    
3   2) KS Lakota Religion (4 Active Points) 14-    
4   3) KS Shaman Magic (5 Active Points) 15-    
1   4) KS Tribal Lore (2 Active Points) 11-    
3   Scientist    
1   1) SS: Bacteriology 11- (2 Active Points)    
1   2) SS: Biochemistry 11- (2 Active Points)    
1   3) SS: Biology 11- (2 Active Points)    
2   4) SS: Forensics 13- (3 Active Points)    
2   5) SS: Medicine 13- (3 Active Points)    
2   6) SS: Pathology 13- (3 Active Points)    
1   7) SS: Pharmacology 11- (2 Active Points)    
0   Lakota (idiomatic)    
4   Language: English (idiomatic)    
3   Mechanics 13-    
3   Navigation (Air, Land) 13-    
3   Paramedics 13-    
3   PS Medical Doctor: Appraise 13-    
3   Riding 13-    
3   Shadowing 13-    
3   Stealth 13-    
4   Survival (Desert, Mountain) 13-    
3   Tracking 13-    
5   TF: Common Motorized Ground Vehicles, Riding
Animals, Helicopters, Small Planes, Two-Wheeled
Motorized Ground Vehicles    
5   WF: Small Arms, Blades, Bows, Lances    
3   Magic Skill Roll 13-    
Shaman Bag, Needed for Spells (+1) (40 Active Points);
OAF (-1)  4  
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Hair: Black
Eyes: Dark Brown
Appearance: Height 5' 9" Weight 125 lbs Age 29 Base out
of San Francisco
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                                                                            The lead into the game.


Dana, your grandfather tells you that it’s time your studies go to the next level.  He has an old friend who has forgotten more
about magic than most shamans will know in a lifetime.  He sending you to San Francisco to study Earth Magic for a time and
maybe while you’re there you can talk the old goat out of some money for a new hospital.
Doctor Dana Morningstar
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